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Sara Halpern

Shenkar College of Engineering, Design and Art

Fashion Design BFA

Apparel, Womenswear, Design

Hello, My name is Sara Halpern, and I'm a 3rd year fashion design student at the Shenkar College of Engineering, Design and Art. I work both physical and digital dimensions of fashion design, and really enjoy the process and results immensely. I am a happy, friendly and colorful individual, and I like expressing these qualities in my interaction with the world and in my designs. During my studies at Shenkar I specialized in womenswear, tailored, menswear, bridal gowns, lingerie, and technology & digital design, which assisted in developing my design language. • Honors & awards o Showcasing my design at the Biennale Exhibition in the Tel Aviv Eretz Museum. o Participation in TLV fashion week 2023, where two of my designs were showcased by models on the catwalk.

My Digital-Physical World

Category: Design

Competitions: International

My project’s inspiration started out from my father's cycling helmet. While researching this artifact I discovered that the helmet design was influenced by physiological processes in nature. Digital fashion is one of the required expressions of our generation. I therefore thought that it would be interesting to examine in the digital space, a space where the effects of nature are absent, designing an artifact which is inspired by nature driven processes. The entire model was influenced by technology, by using advanced digital tools and various virtual software packages, which enable significant savings in fabric and paper waste and maintaining the values of sustainability, which formed the basis for the execution of the project. As a starting point I 3D scanned my father's cycling helmet. I then transferred the scan to “MeshMixer” - a 3D software which assisted me in creating a silhouette utilizing a "virtual model" of the helmet on an avatar. I then manipulated digital effects that "mimic" physiological forces of nature in the digital space. This included mimicking forces such as wind and air and I checked how they affect the pattern of the helmet until I reached the desired silhouette. I then created my model utilizing a software program called CLO 3D. In parallel, I contemplated which materials would suit my project best, and translate the product in the best way from the digital to the physical dimension. That ias why I chose leather, as the leather’s stiffness will maintain the silhouette. The last step in the digital process is the model production process which is also still in the digital dimension. I printed the cut of the model with digital printing on leather and double Lycra.

Working with our partners at Arts Thread to develop lifelong learning and career opportunities for students of fashion and design. Our partnership provides the opportunity to compete on a world stage, participate in industry led workshops, set up an outstanding portfolio and gain access to the resources that will kickstart careers in fashion and design.